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The animal multiplication table, learn math playfully – practice! German English The animal multiplication table, learn math playfully – practice! German English The animal multiplication table, learn math playfully – practice! German English The animal multiplication table, learn math playfully – practice! German English

The animal multiplication table, learn math playfully – practice! German English

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Information

The animal multiplication table supports practicing and consolidating the multiplication series.
Practicing in a group or with physical effort is much more fun!
Gameplay
Each painting series with 10 cards each has a different animal motif. The cards are placed in the box.
The appropriate separator cards for each painting row are placed upright and positioned between the painting rows.
Each player should collect as many playing cards as possible. The game ends when there are no more cards on the table for the respective game variant. Whoever has the most cards at the end is the winner.
If the wrong card is touched, a previously agreed physical exercise can be carried out.
The first round ends when there are no more cards from the current painting series on the table.
The players decide the end of the game together.
versatility
Four different game variants are possible with this game. Ideal in a group.
Movement fun
The animal multiplication tables and box hopping!

Particularities:
Learning the multiplication tables
Variety with different game variants
Promote number memory
Increasing memory capacity
Representation of the multiplication problems by sets
The result is on the back of the cards

Details:
Age: 6-99 years
Individual or group game: with 1-8 players
Game contents: 100 flash cards
Recommended for teaching
Dyscalculia support material
Part of the school book campaign in Austria
Recommendation from the BMBF for teaching
In English and German game description!
The animal multiplication table supports practicing and consolidating the multiplication series. Practicing in a group or with physical effort is much more fun!

The animal multiplication tables support the practice and consolidation of the multiplication series. Practicing in a group or with physical activity is much more fun!

Gameplay

Each row of 10 cards has a different animal motif. The cards are placed in the box.

The matching separator cards for each row are raised and placed between the rows.

Each player should collect as many playing cards as possible. The game ends when there are no cards left on the table in the respective game variant. Whoever has the most cards at the end is the winner.

If a wrong card is touched, for example, a previously agreed upon physical exercise can be performed.

The first round ends when no card of the current drawing row is left on the table.

The end of the game is decided by the players together.

Versatility
Four different game variants are possible with this game. Ideal in a group.

Fun with movement
The animal multiplication table and box hopping!

Recommended for the classroom
Dyscalculia support material
Part of the school book campaign in Austria
Recommended by the BMBF for the classroom

Special features:
Learning the multiplication table
Variety with different game variations
Promotion of the memory for numbers
Increase the ability to remember
Representation of the multiplication tasks by quantities
The result is on the back of the cards

Details:
Age: 6-99 years
Individual or group game: with 1-8 players
Game content: 100 flashcards
Das tierische Einmaleins unterstützt das Üben und die Festigung der Multiplikationsreihen.
In der Gruppe oder mit Körpereinsatz macht das Üben viel mehr Spaß!
Spielablauf
Jede Malreihe mit jeweils 10 Karten hat ein anderes Tiermotiv. Die Karten werden in die Box gestellt.
Die passenden Trennkarten zu jeder Malreihe werden hochgestellt und zwischen den Malreihen positioniert.
Jeder Spieler soll möglichst viele Spielkarten sammeln. Das Spiel endet, wenn bei der jeweiligen Spielvariante keine Karten mehr auf dem Tisch liegen. Wer zum Schluss die meisten Karten hat, ist der Sieger.
Wird eine falsche Karte berührt, kann bspw. eine vorher abgesprochene Körperübung ausgeübt werden.
Die erste Runde endet, wenn keine Karte der aktuellen Malreihe mehr auf dem Tisch liegt.
Das Ende des Spiels bestimmen die Mitspieler gemeinsam.
Vielseitigkeit
Vier verschiedene Spielvarianten sind bei diesem Spiel möglich. Ideal in der Gruppe.
Bewegungsspaß
Das tierische Einmaleins und Kästchenhüpfen!

Besonderheiten:
Lernen des Einmaleins
Abwechslung mit verschiedenen Spielvarianten
Förderung des Zahlengedächtnisses
Steigerung der Merkfähigkeit
Darstellung der Multiplikationsaufgaben durch Mengen
Das Ergebnis befindet sich auf der Rückseite der Karten

Details:
Alter: 6-99 Jahre
Einzel- oder Gruppenspiel: mit 1-8 Spieler
Spielinhalt: 100 Lernkarten
Empfohlen für den Unterricht
Dyskalkulie- Fördermaterial
Teil der Schulbuchaktion in Österreich
Empfehlung vom BMBF für den Unterricht
In englischer und deutscher Spielbeschreibung!
Das tierische Einmaleins unterstützt das Üben und die Festigung der Multiplikationsreihen. In der Gruppe oder mit Körpereinsatz macht das Üben viel mehr Spaß!

The animal multiplication tables support the practice and consolidation of the multiplication series. Practicing in a group or with physical activity is much more fun!

Gameplay

Each row of 10 cards has a different animal motif. The cards are placed in the box.

The matching separator cards for each row are raised and placed between the rows.

Each player should collect as many playing cards as possible. The game ends when there are no cards left on the table in the respective game variant. Whoever has the most cards at the end is the winner.

If a wrong card is touched, for example, a previously agreed upon physical exercise can be performed.

The first round ends when no card of the current drawing row is left on the table.

The end of the game is decided by the players together.

Versatility
Four different game variants are possible with this game. Ideal in a group.

Fun with movement
The animal multiplication table and box hopping!

Recommended for the classroom
Dyscalculia support material
Part of the school book campaign in Austria
Recommended by the BMBF for the classroom

Special features:
Learning the multiplication table
Variety with different game variations
Promotion of the memory for numbers
Increase of the ability to remember
Representation of the multiplication tasks by quantities
The result is on the back of the cards

Details:
Age: 6-99 years
Individual or group game: with 1-8 players
Game content: 100 flashcards

Machine translation Original language
Weight 500g
Color Multi Colors
Material Paper
Brand location Germany
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How about an adventurous day full of fun and learning for your little explorers? In our toy shop you will find a huge selection of cuddly toys, educational games and puzzles to encourage your children's imagination and creativity. We also offer a large selection of baby and children's accessories to ensure your little ones are well looked after. Visit us today and get ready for exciting adventures with our range of toys! Discover our exciting toys in Haan. Games, tricky puzzles, cuddly cuddly toys and first-class accessories for children aged 0 – 12

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