GiiKER Infinite Tic-Tac-Toe Bolt (3 games in 1)
Information
player only three marks at a time — place a fourth and your oldest one
vanishes. The board never stops moving, and a game that most people
outgrew at age eight becomes genuinely hard again.
Made by GiiKER, a technology company developing smart edutainment
products for families across Europe.
WHY IT WORKS IN STORE
- Instant demo: customers understand the twist in one round, no
explanation needed
- Four ways to play in one small box — solo against the AI, head to head,
memory mode, and a non-electronic Cover-Up version with physical pieces
- The AI opponent adapts to the player, so the game keeps its difficulty
as children grow
- Crosses generations — grandparents and grandchildren play the same game
- Compact footprint: fits counter displays and impulse-buy positions
- Strong travel and gifting product, with a clear Q4 peak
PRODUCT DETAILS
- Age grading: 3+
- Four game modes: Infinite Tic-Tac-Toe, AI Challenge, Memory Flash,
Cover-Up
- Screen-free play — no app, no phone required
- Builds focus, pattern recognition, short-term memory and strategy
- Requires 2 x AA batteries (not included)
SPECIFICATIONS
- Case pack: 30 units
- CE marked and EN 71 tested. EC Declaration of Conformity supplied
on request.
WARNING: Choking hazard — contains small parts. Not suitable for
children under 3 years.
| Length | 10 cm |
| Width | 10 cm |
| Height | 10 cm |
| Weight | 500g |
| Material | ABS |
| Made in | China |
| Brand location | Netherlands |
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GiiKER — Smart games that bring play to life GiiKER reinvents the classics. Our connected smart games combine physical play with built-in electronics: Super Slide guides players through 500+ puzzle challenges with light hints, Smart Four turns Connect Four into a battle against a real AI opponent, and Super Ludo, Smart Sudoku and Tic-Tac-Toe Bolt give timeless favourites a new dimension. No screens required — the intelligence is inside the game itself. That makes GiiKER the answer to a question parents ask toy stores every day: something engaging that isn't a tablet. Kids get the instant feedback and progression they love from digital games; parents get real, hands-on play. Recommended ages 6+, with genuine appeal through teens and adults. For retailers, GiiKER delivers strong sell-through: compact footprint, demo-friendly products that sell themselves once customers pick them up, price points from €40 to €70 RRP, and healthy margins. Free in-store displays are available on request. We ship quickly from our EU warehouse in the Netherlands, with full CE/EN71 compliance and multilingual manuals. Already stocked by independent toy stores, concept stores and museum shops across Europe — and consistently among the best-reviewed smart game brands worldwide.